

Defense is the first priority at all times. Put speed back after to preferred setting after you're set up. Starting tactic, set game speed to lowest possible setting and spot your initial towers and crossbowmen. See the above tactic for using an ox tether to block the enemies gate, but only use this on particularly difficult boards as you will not be able to collect stone.

Make a wall or something and then build a wall on it and then erase the Hi Plain for a taller wall.Īfter finally beating the Crusader Trail challenge, here's some tactics that work well. The "No Workers" symbol will appear above the building yet, the old workers will still be working there, and new ones will come there too, thus, making it so you can have more than one person outputting resources at that building, making it so that you could make things such as 1 woodcutter that inputs the same amount of resources as 5 of them! When you go to a building, click it then pause the game.Then, click the "Halt Production" button and then press it again. Heck, most of the 400x400 maps I've seen submitted make very little use of THAT much space.Make sure you have some peasants available for this cheat. This 'bigger' mentaility is without imagination and even if you could do it, it would only lead to more huge grassy, unmodified fields of 6000圆000 and monthly 6500 invader invasions that take 100 years to play (gametime). Populations of 1000 citizens and 1000 macemen invasions are in no way superior to a well thought out campaign against several dozen attackers.
#Stronghold crusader maps are too small series
Why do you need an 800x800 map? Better to make a series of episodic chapters in a story, as the original game did. One of the things wrong with MANY of the submitted maps is the constant habit of 500 unit invasions. It seems everyone is always dissatified and trying to push the game engine to its limits, usually just for the purpose of more more more. I used to do quite a bit of programming on other games, including being a gamemaster for an online RPG. Your units might move at a snail's pace, or more likely it would simply crash. Also, the game engine may not be able to DRIVE a map bigger than 400x400. It may very well be that the game engine cannot support bigger maps: for one, the table may have sections dedicated to certain functions, and enlarging the table may just crowd the map info into say, the area dedicated for events or starting goods. Just making the map say "800x800" leaves no method for recording _what_ those 6400 squares as opposed to 1600 squares consist of, or of recording that an archer stands there, or a well, or a bunny, or a river, etc. So, you have to enlarge the entire table to make allowance for all that info to be recorded.

A section of the table's cells contain information about every single square on the map: what the landscape tile is, the elevation, the resources on that spot, the sprites on that spot (or conversely the sprite's info has to refer to the coords for that map square).
#Stronghold crusader maps are too small full
The map is essentially a table, full of cells. As I pointed out then, its not a mere matter of opening a map in a hex editor and changing 400 and 400 to 800 and 800.

This has been discussed many times before.
